The boundhigh property also needed to be changed to a lower value to prevent an awkward vertical camera follow up top. The Bell Tower needed the verticalfollow property to be changed to a higher value to allow the camera to follow P2 to the bottom of the level where the spikes are.
The Pit 3 is missing the spikes at the bottom, but they are present in the.I did have to make a few changes to your stages though (1.0 non zoom versions): Hello! After some coding, I've been able to implement most of the stage fatalities from your stages into my filmed characters.